Before I start this post I'd like to state that I understand the Staff is working hard and doing their best to release updates and new features, I don't want this to seem like me listing complaints to annoy the staff members and I get that other people might see things differently than me. I'm not trying to take any shots at the server or the people working on it, I have really enjoyed playing on the server up until recently and I'm thankful for them making something for me and others to play on. With that said I encourage everyone who cares to reply and leave feedback about my suggestions individually, I'm genuinely curious about how others feel so don't just "+1" or state that you disagree in one word. First off, I'll discuss my thoughts and suggestions on drug prices and shops. With the reset came a new shop system and new prices, which are to my knowledge still being re-worked and will be updated at some point.. Obviously I don't know what the planned new prices are and they may already be balanced and able to work well but I'll leave my suggestion anyway. I think that if there are 10+ drugs on the server to grow and sell, they should all be worth while and there shouldn't be a clear best or even a few that are significantly better. I understand that based on the fact that the plants grow at different speeds and in different ways it is somewhat of a difficult goal, but with testing they could all be placed at price points that leave none of them useless and don't point to a clear best. If there is one drug (Currently Netherwart) that is clearly significantly better to sell, the server becomes very repetitive and lacks diversity not only in what people do as far as on a day to day basis, but also when it comes to starting new projects etc. For example if nether wart is clearly better than other drugs to sell, and I already have a nether wart farm and want to work on another farm or project, It'd probably be a new nether wart farm.. If people are encouraged to create many different projects and invest time into different things i think they would also be encouraged to continue playing, especially after they have invested time already. Next I'll go over my suggestions for Autofarms and how I think they should be handled. First of all, autofarms are a large part of many players play style and how they spend time on the server.. and that is not a bad thing. As I mentioned earlier if people have more projects to work on, especially when the projects aren't entirely mindless, they are more likely to invest more time on the server, and after people invest time it is more likely they continue spending time on the server. I understand that one problem autofarms bring is their contribution to lag, and I'm not entirely sure of the best ways to handle that. I think something that could help would be a public way to inform people of things they should do to reduce lag from their farms in order for their farms to not be removed. Maybe a warp or room at spawn with examples so people know how to create minimal lag from their farms. That said it should be very clear that if they fail to take these preventative measures or quickly edit if there is problems, the farms will be removed. One point is that they contribute to the gap in the economy, however I disagree (granted the auto-farmable drugs were over priced last season). Everyone is capable of making auto farms and afk'ing them. The gap in the economy will be around, auto farms or not, as long as the server uses the shop multiplier system, or at least such an extreme version of it. I personally do not think the gap in the economy is even that much of a problem, granted how much progress it takes to reach high level prestige.. It makes sense that the top level players can afford much more of everything, even if it was exaggerated greatly last season. This suggestion ties in with balancing the prices of drugs as the auto-farm able drugs could obviously be priced lower than drugs that are more difficult and take longer to farm. Also, a complete nerf in price to autofarm-able drugs would lead to the drugs not worth being farmed manually at all, so i think a good compromise would be balanced prices for things such as paper, pumpkin seeds, and cactus while pricing their unrefined versions (Sugar Cane, Pumpkins, and raw cactus) much lower. (if this confuses anyone or if you specifically disagree with this please reply.) Another area I'd like to express my opinion on (mainly because It was being debated in chat today) is the quantity of staff members. I saw some people arguing that there is too much staff, and others saying that there is not enough. I think there is more than enough helpers, especially since a few of them aren't very active and there seems to be plenty even without them. I don't think there is a need for more helpers however I personally think the staff team needs more high staff or admins. Again as I stated at the beginning of the post I am not doubting that the staff is working hard and doing everything they can, however the roll out of updates since the reset has been very slow especially since many people were under the impression that the features of these updates would already be available after the server's reset. Obviously more people working on things would make them be ready for the server faster, but I understand that you may not want more admins or higher staff and promoting trustworthy people to such positions is a difficult task so this may be entirely irrelevant but it makes sense to me. Thanks for reading, again these are just my opinions and suggestions and I may have missed certain things or not thought certain things all the way through, so please leave feedback.