We are preparing the next big update and have started work on the major drug overhaul for Season 2.
This overhaul will include not only changes to the drugs, but will also affect farms, shops and multipliers.
Please read through this post carefully to fully understand what is going on and how to provide us with your feedback.
This is your chance to give us your opinion and think with us so we can find the right balance.
UP FOR DISCUSSION: Drug Types are not final. Provide your feedback in the comments below.
Indica Marijuana - Wheat
Sativa Marijuana - Cactus green
Afghani Hash - Cocoa Beans
Manali Hash - Pumpkin seeds
Magic Mushroom - Red shrooms
Bottlecap - Brown shrooms
Cocaine - Sugar
LSD - Paper
Peyote - Chorus fruit
Ecstasy - Nether wart
Opium - Melon seeds
Heroine - Quartz
Cactus (BOOSTER ONLY)
Sugar cane (BOOSTER ONLY)
Clay = potflour
Clay = potflour
Clay = potflour
Party hard cake
Clay = Pot Flour
Bowl = Jungle Juice
Tear = Hydrocodone
Cake = Kush cake
Old recipes (May be back, or not..)
New marijuana strains
Next to the default custom recipes, we are considering to add new types of marijuana strains, that would require new ingredients such as fertilizers and different seeds to craft them. They would require time to craft (as they need sub-recipes such as fertilizers), but will be worth significantly more. The new strains would be realistic, it is however a lot of work to implement and we are not sure it's worth our time as most people don't want to spend too much time crafting. Let us know your feedback on this!
Examples of new strains:
Nova OG Marijuana
Pink Starburst Marijuana
Gorilla Glue Marijuana
UP FOR DISCUSSION: Drug Prices are not final. Provide your feedback in the comments below (See post about autofarms below to understand what is possible and what is not).
All drug prices below are using the default 1.0x multiplier.
Before we continue on this subject, it is important that you know that we have to take two factors in account regarding autofarms. One of them being the server economy, and the other one being server stability. Both are just as important. It is not our aim to get rid of autofarms, but we have to find the right balance that fits both factors.
Currently, a lot of players leave their accounts, or alts, online overnight for their autofarms to keep collecting drops. There is nothing wrong with that, and we even allow alts for that reason to keep chunks loaded.
However, manual farming requires continious effort, and should always be more rewarding than just staying AFK with autofarms. Having to build an autofarm once, and AFK for eternity until you reach highest prestige, completely takes away the challenge.
We think it's good idea to use some kind of formula to handle this, for example:
1 hour of manual farming profit is equal to 4-8 hours of AFK autofarming (medium-large sized autofarms).
For these reasons the prices of crops that can be autofarmed, should be significantly lower than crops that can only be manual farmed.DrugRun runs on a very powerful dedicated server, with one of the best CPU's out there for single (non-network) Minecraft servers. However, Minecraft stays Minecraft, and runs on only one CPU core, so we have to save resources where we can to prevent lag. Most of the lag that we experienced was due to autofarms that use a lot of pistons. Firing off pistons uses a lot of resources, and if they are not delayed correctly, it will cause lag spikes. We have put in several plugins that deal with these issues, often resulting in redstone to be frozen, often server-wide.
For the reasons stated above, our aim is to make any autofarm that requires pistons unprofitable, to refrain people from making them. Autofarms that are piston based include crops such as sugarcane, pumpkins, melons, coca beans etc. You can recon that the drug prices for these crops will be significantly lower than others.
Note: We are currently working on a new plugin that might fixed the lagg coming from redstone.
With the overhaul we are changing the multipliers as well. They will be rebalanced for all ranks, including police, donor and prestige levels. With the new multipliers introduced, we will enforce a new rule where we will either; completely disallow buying drugs from players in pshops; allow it up to a certain extent such as buying for a maximum multiplier.
Thank you for reading! This post is a work in progress and not final.
Contents may change as we receive feedback and suggestions from the community.
- DrugRun Staff Team